Software Engineer and Game Developer with internship experience as a Data Engineer, focused on building clean, scalable systems and expressive technical solutions.
Built a VFX manager, debugged interaction systems, and integrated features into an existing Unity codebase.
Designed agentic workflows using ReAct patterns for structured web scraping, database actions, and retrieval pipelines.
Built a containerized backend with authentication, ordering, search, and logging services.
Implemented a recursive ray tracer supporting shadows, reflections, and glossy materials.